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- The LOTTO NUMBER GENERATOR (tm)
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- A "Pick Six" Lottery Analysis Program
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- Version 5.1
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- CopyRight (c)1987,88,89,90,91,92 by Dan K Nelson
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- ALL RIGHTS RESERVED WORLDWIDE
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- INTRODUCTION
-
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- Thank you for your interest in THE LOTTO NUMBER GENERATOR
- (tm), the original and often imitated "Pick Six" lottery
- analysis and forecasting program for the serious lotto
- player. This program is the result of over five years of
- development and testing in almost every states' "pick six"
- lottery in the USA, as well as Canada and Europe.
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- The analysis and forecasting routines used in this program
- incorporate many mathematical algorithms similar to those in
- use by both governmental and private agencies to determine
- "what if" calculations, as well as many proprietary
- algorithms developed through several years of actual lotto
- game play.
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- This program is designed to provide the lotto player with
- a wealth of information to help determine which numbers to
- play, therefore there are numerous menu choices and screen
- data displays. Although the program has been designed to be
- easy to use through the use of "point and shoot" menus and
- pop-up display screens which are clear and concise, there are
- many fine points to the operation of the program which may
- not be readily apparent.
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- Because this program provides so many ways to look at the
- lotto game data, this user manual has been designed to help
- prevent "information overload", so that you can quickly and
- fully understand the inner workings of the program's applied
- play logic. This user manual has been written to be easy to
- understand, and to answer any questions which you might have
- concerning the operation of the program. Therefore you are
- strongly advised to read this user manual before using the
- program, and to keep it handy for future reference, in order
- to receive the maximum benefit from the use of this program.
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- LICENSING AGREEMENT AND COPYRIGHT NOTICE
-
- All files, programs, documentation, and user interface
- contained in the program distribution ZIP file "LOTTO51.ZIP"
- are CopyRight (c)1987-92 by Dan K Nelson, Lakewood, CA.,
- United States of America.
-
- This program and associated files are being distributed as
- ShareWare, they ARE NOT Freeware or public domain programs.
- The author, Dan K Nelson, grants you a limited license to use
- the product for a limited evaluation period not to exceed 30
- days. If, at the end of the evaluation period you find the
- program of value, and wish to continue it's use beyond the 30
- day period, you must register your use of this software with
- the program author, Dan K Nelson.
-
- To register your use of the software after the 30 day
- evaluation period, use the registration form contained at the
- back of this manual. Complete the form, enclose the
- registration fee for the type of registration you desire, and
- send the completed form and payment to:
-
- Dan K Nelson
- P.O. Box 1218
- Lakewood, CA 90714-1218
- U.S.A.
-
- Upon receipt of your registration form and payment, you will
- receive your personal registration number, along with
- instructions on how to validate your copy of the program.
- Once you have "unlocked" your copy of the program, the
- ShareWare Registration screen and the "UNREGISTERED COPY"
- identifiers will no longer be displayed. (Please note that
- your personal registration number is for your PERSONAL USE
- ONLY. You may not divulge this information to any other
- party.) By registering your continued use of this software,
- you have not purchased the software itself, but rather a
- limited license to use it for your personal use on a
- continuing basis.
-
- You may freely distribute the original, NON-VALIDATED program
- to whomever you please as long as you distribute the complete
- collection of unmodified files as contained in the original
- archive package "LOTTO51.ZIP". You may not receive payment
- for any such distribution beyond the actual cost of the
- distributed media. Shareware Vendors, User Groups, and such
- may charge a small fee for the distribution of this program,
- not to exceed five dollars ($5.00) per copy, providing you
- make it clear that your fee IS NOT a registration fee, but a
- distribution charge, and that the Author does not receive any
- portion of any such payment.
-
- All right to title and profit from this software (excluding
- Shareware vendor distribution fees and /or any monies won
- through the use of this software) remains with the program
- author, Dan K Nelson.
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- Additionally, you are not permitted to de-compile, reverse
- engineer, disassemble, or otherwise modify this program or
- any accompanying files, nor is this user manual to be
- modified or changed in any manner.
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- DISCLAIMER AND LIMIT OF LIABILITY NOTICE
-
- The LOTTO NUMBER GENERATOR(tm) is distributed for educational
- and entertainment purposes only. Although the program uses
- many accepted mathematical and statistical routines in its'
- operation, the Author makes NO GUARANTEES, either expressed
- or implied, that the use of this program will enable anyone
- to win any lotto game that they may play based on the data
- obtained by the use of this program. The use of this program
- is at the sole choice and risk of the user. The Author will
- not be liable for any loss or damage that may result from the
- use of this program. Period.
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- TABLE OF CONTENTS
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- Basic System Hardware Requirements ..................... 6
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- Getting Started ........................................ 7
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- Single Floppy Drive ............................... 7
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- Dual Floppy Drives ................................ 7
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- Installing The Program on a Hard Drive ............ 8
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- Running The Program .................................... 9
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- Configuring The Program Operating Parameters ........... 9
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- Main Menu Selections
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- Run Lotto Drawing Simulator ....................... 12
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- Forecast Based on Simulations ..................... 14
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- Forecast Based on Past Winning Numbers ............ 15
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- Rank Correlation - Actual vs. Simulated ........... 17
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- Display Past Winning Number Combinations .......... 18
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- Enter This Week's Winning Lotto Numbers ........... 19
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- Run Lotto Number Aging Analysis ................... 20
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- Utilities Menu .................................... 22
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- Exit Program (Quit) ............................... 22
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- Utilities Menu Selections
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- Delete Simulation Data Files ...................... 23
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- Print Lotto Winning Number Data ................... 24
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- Enter Board Numbers Played This Week .............. 25
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- Analyze Boards Played For Winning Numbers ......... 26
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- Delete Old Board / Wheeled Number Data ............ 27
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- Edit Winning Game Number Data File ................ 28
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- Run "Quick Pick" Forecast Analysis ................ 29
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- Lotto Number Wheeling Menu ........................ 29
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- TABLE OF CONTENTS, Continued
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- Program Configuration ............................. 30
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- Return to Main Menu ............................... 30
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- Wheel Menu Selections
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- Set / Change Wheel Options ........................ 32
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- Execute Wheeling Routine .......................... 35
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- Generate Skip Wheel File .......................... 36
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- Display Wheel File Data ........................... 36
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- Print Wheel File Numbers .......................... 37
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- Return to Utilities Menu .......................... 37
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- Printing Displayed Screens ............................. 13
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- Description of Program Disk Files ...................... 38
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- Introduction ........................................... 1
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- Licensing Agreement and Copyright Notice ............... 2
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- Disclaimer and Limit of Liability Notice ............... 3
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- Suggestions for Using the Program Features ............. 40
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- Using the Program for Multiple State Play .............. 43
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- If You Have Problems or Questions ...................... 46
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- What's New in Version 5.1 .............................. 45
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- BASIC SYSTEM HARDWARE REQUIREMENTS
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- This program has been designed to run on any IBM PC, XT, AT,
- or 100% compatible 8088, 80286, 80386, or 80486 based
- personal computer.
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- Minimum system hardware requirements:
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- 1) An IBM, MSDOS, or compatible personal computer
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- 2) At least 1 5.25" or 3.5" floppy disk drive
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- 3) A monochrome monitor
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- 4) 256K system memory
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- 5) PC or MS DOS version v.3.3 or later
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- Optional hardware
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- 1) A dot matrix, laser, or "daisy wheel" printer
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- 2) A color monitor
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- 3) A fixed disk (or "hard drive") of any size
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- This program has been tested on numerous computer hardware
- configurations and with many memory resident software
- programs with complete success. However, since all memory
- resident software is not necessarily "well behaved" it is
- possible that certain of these programs might cause a
- conflict with the Lotto program. In the event that you
- experience any problems with this software it is recommended
- that you eliminate any memory resident programs you may be
- running and then run the Lotto program again. This will
- usually resolve the problem.
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- GETTING STARTED
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- The very first thing you should do before running the program
- is to make a "working copy" of the distribution disk. This
- can be easily accomplished by following the steps below for
- your particular hardware set up.
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- SINGLE FLOPPY DRIVE
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- 1) Place a write protect tab on your distribution disk.
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- 2) Format a new floppy disk to be used as your working copy.
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- 3) Place your DISTRIBUTION DISK in drive A
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- 4) At the DOS prompt, enter the following command:
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- A> COPY *.* B: (press return)
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- Follow the on screen prompts to switch between your
- distribution (source) disk and your working (target) disk
- while the files are being copied.
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- 5) After the files have been copied, remove your
- distribution disk from drive A and place it in a safe
- place, then begin using your working disk for all
- subsequent operations.
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- DUAL FLOPPY DRIVES
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- 1) Place a write protect tab on your distribution disk.
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- 2) Format a new floppy disk to be used as your working copy.
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- 3) Place your distribution disk in drive A and the blank
- formatted disk in drive B.
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- 4) At the DOS prompt, enter the following command:
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- A> COPY *.* B: (press return)
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- 5) After the files have been copied, remove your
- distribution disk from drive A and place it in a safe
- place, then begin using your working disk for all
- subsequent operations.
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- INSTALLING THE PROGRAM ON A HARD DRIVE
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- 1) Place a write protect tab on your distribution disk.
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- 2) Place your distribution disk in drive A.
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- 3) At the DOS prompt, enter the following commands:
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- A> C: (press return)
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- (This will switch your "logged drive" to drive C)
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- C> CD\ (press return)
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- (This will change your logged directory to the
- root directory of drive C)
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- C> MD\LOTTO (press return)
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- (This will make a new subdirectory on drive C
- named LOTTO)
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- C> CD\LOTTO (press return)
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- (This will change your logged directory to the new
- subdirectory LOTTO)
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- C> COPY A:*.* (press return)
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- (This will copy all of the files on your
- distribution disk to your new subdirectory LOTTO
- on drive C)
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- 4) After the files have been copied, remove your
- distribution disk from drive A and place it in a safe
- place and use the files in C:\LOTTO for all subsequent
- operations.
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- NOTE:
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- If you do not understand these directions please refer to
- your DOS manual for help with the DOS commands, or ask the
- assistance of a friend or co-worker who may know more about
- the subject.
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- If you are currently using an earlier version of The Lotto
- Number Generator, versions 1.5 - 4.1, you do not need to
- recreate the winning number data file to run this version. To
- use your existing winning number data file, simply use the
- DOS "RENAME" command to change the name of the file
- (WIN15.DAT for version 1.5 - 2.0, and WIN30.DAT for version
- 3.0) to "WINGAME.DAT". All remaining data files are
- compatible with this version.
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- If you are currently using versions 4.0 - 4.1, simply copy
- your existing data files to the version 5.0 disk/directory,
- all of the data file names are compatible with this version.
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- - 8 -
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- RUNNING THE PROGRAM
-
- To run the program, make sure that you are "logged" onto the
- proper disk drive or hard drive directory which contains the
- Lotto program files. Then at the DOS prompt, enter the
- following command:
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- A:> LOTTO51 (press return)
-
- The program will load and in a few seconds you will be
- presented with the opening screen informing you of the
- program title and a few other details. After a short delay
- this screen will disappear, and you will be presented with
- the main menu screen which will consist of a moving bar type
- menu containing several choices.
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- CONFIGURING THE PROGRAM OPERATING PARAMETERS
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- If this is the first time you have run the program, you will
- be placed at the program configuration menu screen. Here you
- will be asked to set your choices for several of the
- programs' operating parameters. You must answer these
- questions in order to provide the program with the
- information it needs to run properly with your state lottery
- parameters. YOU CANNOT exit this function without going
- through the entire configuration selection, however you can
- carriage return through any choices you may have made earlier
- and they will be preserved. Because of the importance of
- maintaining the program configuration, the selections you
- enter will automatically be saved to disk each time you
- complete this menu selection, thereby over-writing any
- previously saved configuration data.
-
- The configuration menu asks you to set your preferences for
- the following parameters:
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- Largest Number Drawn in Your State's Lotto ?
-
- This parameter will allow you to specify the range of
- numbers drawn in your states' lotto game. You can
- enter any number from 1 to 60. For example, if your
- state lotto is a pick 6 of 53, you would enter 53
- here.
-
- Does Your State Draw A "Bonus Number" Also ?
-
- This parameter will allow you to have the program
- track not only the main winning numbers, but an
- additional "bonus" or "extra" number draw also. Many
- states pick the main 6 winning numbers, and also an
- additional winning number that will pay if you hit a
- certain number combination which includes this "bonus"
- number. The "bonus" number your state draws must
- relate to the main 6 winning numbers, and be within
- their number range.
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- - 9 -
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- If your state draws a non-related "bonus" number, such
- as 1856, then you would set this option to "N" (no).
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- Use Sound Effects in Prompts, Etc. ?
-
- This parameter will allow you to turn on or off the
- sound effects generated during the various program
- routine executions and error message displays. If you
- are using this program at work (during your lunch
- hour, of course), or late at night you may want to run
- the program in the silent mode. Whether or not the
- sound is turned on you will still be visually advised
- of any errors during program operation.
-
- Are You Using a Color or Monochrome Monitor ?
-
- This parameter will allow you to specify which type of
- display screen you are using. It should be noted that
- the program attempts to read your hardware registers
- to determine the display type and will set itself
- accordingly. This option is only included in the
- event that the program cannot determine your hardware
- type, which can occur with some manufacturers display
- adaptor cards. Just to be safe, all that you will need
- to do is specify either "C" for a color display, or
- "M" for a monochrome display, and the video attributes
- used in the screen displays will be correct.
-
- Use Regular or "Exploding" Display Windows ?
-
- All of the screen display generated by this program
- makes use of "pop up" window displays. This setting
- allows you to determine whether the display windows
- "pop up" quickly, or "explode" from the center of the
- screen outward. Setting this is just a matter of
- personal taste, and has no effect on the actual
- operation of the program other than how the display
- windows are presented.
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- Use Regular or "Shadowed" Display Windows ?
-
- Again, this setting is simply a matter of personal
- taste. If you set this option to regular (R), the
- display windows will be drawn normally. If you set
- this option to shadowed (S), the window will have a
- black shadow drawn on the bottom and left side of the
- display. This presents a "3-D" effect which can be
- useful in helping to make the active window more
- apparent on a monochrome monitor.
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- After you have set all of the requested parameters on this
- display screen, you will be asked if they are correct. If
- they are, enter "Y" and the parameters will be saved to disk
- and will become the startup default parameters the next time
- the program is run. If they are not correct, enter "N" and
- you will be given another chance to set or change them.
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- This process will continue until you respond "Y", and the
- parameters are saved to disk. Once this is done, you will be
- presented with the Main Menu screen. The next time you run
- the program, you will go straight to the Main Menu screen
- upon program startup.
-
- >>>> PLEASE TAKE NOTE OF THE FOLLOWING <<<<
-
- The FIRST time you run the program you will be allowed to
- change all of the configuration parameters as often as you
- wish. However, after you exit the program you will no longer
- be able to change two of the programs operating parameters-
- the largest number drawn and whether or not you play a bonus
- number. The reason for this restriction is to prevent an
- accidental corruption of the past winning number database
- after you have defined its' parameters. The next time you run
- the program, you will still be able to change any of the
- other configuration parameters as often as you like.
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- *** IF YOU MADE A MISTAKE ON THE FIRST CONFIGURATION OR IF
- YOUR STATE CHANGES THE GAME PARAMETERS ***
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- If you accidentally configured the program incorrectly on the
- first pass, or if the state changes the game after you
- configured its' parameters, you will need to "fool" the
- program in order to be able to reset the new game parameters.
- To do this, you will need to delete the file "PARAMS.CFG"
- which was created when you first configured the program. This
- can be easily accomplished by logging onto the drive or hard
- disk directory which contains your LOTTO program files and at
- the DOS prompt, enter the following command:
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- A> DEL PARAMS.CFG (then press return)
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- Then, simply run the LOTTO program again. When the program
- starts, it will look for the file you just deleted, and if it
- is not found, it will assume that the program has never been
- configured and will then default to the configuration menu.
- Then all you have to do is enter the new game play parameters
- and the program will use this information as the new default
- startup parameters.
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- Any previously entered past winning number data will be
- preserved, and any new entries will be appended to the
- existing file according to the new game parameters.
-
- NOTE ON THE PROGRAM USER INTERFACE
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- The program makes use of moving bar point and shoot type
- menus for most of the function selections. To enter a menu
- selection, simply use the arrow keys to move the highlight
- bar to the menu selection you wish to execute and press the
- return key. Pressing the [ESC] key will abort the selected
- function and return you to the previous menu in most cases.
- In those few cases where the [ESC] key does not abort, the
- bottom of the screen display will provide you with
- instructions on how to abort the selected menu function.
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- - 11 -
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- >>> MAIN MENU FUNCTIONS <<<
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- RUN LOTTO DRAWING SIMULATOR
-
- Chosing this function will allow you to do computer
- simulations of the Lotto games' number drawing process. You
- will be presented with an initial window asking you how many
- reiterations ("throws of the dice") you want to run. From
- each reiteration, the computer will "remember" each of the
- numbers that are drawn. You should run at least 100
- reiterations in order to ensure that all of the possible
- numbers are drawn at least once. Fewer than 100 reiterations
- will not produce enough data to properly analyze, therefore
- the program will default to a minimum of 100.
-
- After you specify the number of reiterations, the computer
- will begin to generate the simulations. A window will be
- displayed informing you of the number of reiterations
- requested, as well as the current reiteration number. This
- can be a very handy visual aid if you have requested a very
- large number of reiterations because of the increased time it
- will take to complete the computations.
-
- When the simulation is completed, a window will appear
- informing you of the results. The window will be labeled
- "LOTTO DRAWING SIMULATOR". Inside the window will be columns
- of numbers. The first number is a number from 1 to the
- largest number drawn according to the program configuration.
- The second number is the number of times that number was
- drawn during the simulation. The third number is the
- percentage of recurrence ("hits") for that number in relation
- to the other numbers drawn.
-
- Below this data will be displayed the start and completion
- times (in military time) for this simulation. This is helpful
- in estimating the time required for large reiteration
- requests. Also displayed on this line is the number of
- reiterations for the current simulation.
-
- On the next line will be displayed the top 6 recurring
- numbers for this simulation session. They are ranked in order
- from 1 to lastnumber, therefore it is possible that a number
- larger than the sixth number picked will have been drawn an
- equal number of times. This simply means that either number
- has an equal chance of recurring. For example if the top six
- numbers picked were 1 2 3 4 5 6, but the number 34 hit as
- often as the number 6, it would not be picked in the top
- recurring number display but it would be as good a bet as the
- number 6.
-
- The next display line will ask you if you want to save the
- data. If you respond yes (Y), the top six numbers displayed
- will be saved in a data file for later analysis to forecast
- winning numbers based on simulations. If you respond no (N),
- you will be returned to the start of the simulation routine,
- in the event that you wish to run another simulation. If you
- do not, just press the "return" key, and you will be returned
- to the Main Menu.
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- - 12 -
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- TIPS ON USING THE LOTTO DRAWING SIMULATOR
-
- In order to gain the maximum benefit from this function, you
- should run several sets of simulations and save the result
- data. Just like the past winning number set data, the more
- simulated data the program has to analyze, the more accurate
- the forecast will be. Experience has shown that a good set of
- data can be obtained by running the simulator at between 100
- and 500 reiterations, and saving the data.
-
- Then, go back to the Main Menu and run the "Forecast Based on
- Simulations" function. This will update the data file used by
- the "Rank Correlation" function when set on "Internal". Next,
- run the Rank Correlation function. This function will analyze
- the simulation data and indicate how well the simulated
- number set compares to actual past winning number data (based
- on the last run of the "Forecast Based on Past Winning
- Numbers" function).
-
- If you run the simulations as described above and get poor
- correlation results, you should delete the simulation data
- and run a new set of simulations to analyze. The number of
- simulations and reiterations is not set in stone. This is a
- random data evaluation function, so experiment ! You may
- find a combination of simulations and reiterations which
- regularly gives excellent correlation results. If you do,
- then by all means play those numbers. You just may be the
- next millionaire in your state !
-
-
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-
-
- NOTE:
-
- Refer to the sections in this manual on the "Rank
- Correlation", "Forecast Based on Simulated Data", "Forecast
- Based on Past Winning Numbers", and "Delete Simulated Number
- Data" functions for detailed information on these program
- functions.
-
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- PRINTING DISPLAYED SCREENS
-
- Throughout most of the program functions you can print the
- displayed screens by pressing the [F10] key. Although several
- of the program functions have print commands for specialized
- printing of a portion of the displayed data, using the [F10]
- key will provide you with an exact printout of whatever is
- displayed on the screen at the time. Pressing the [F10] key
- performs the same DOS function as using the [PRTSCN] key on
- most keyboards. The duplication of this function using the
- [F10] key has been included for those keyboards which do not
- support the print screen function.
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- - 13 -
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- FORECAST BASED ON SIMULATIONS
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- Chosing this menu function will allow you to run an
- analysis/forecasting routine on the data saved by the Lotto
- Drawing Simulator function. The mathematical equations used
- in this function are similar to those used in the drawing
- simulator function to pick the top six recurring numbers from
- each simulation, with the exception that this time the top
- six numbers will be picked from the accumulated sets of top
- six numbers saved during the simulations. What this does, in
- effect, is to provide a "filtering effect" to the simulated
- data, thereby providing a multiple regression analysis of the
- data. This program function will then determine and report
- the top 6 recurring numbers from the last series of
- simulations.
-
- When you run this function you will be presented with a
- window titled "Forecast Based on Simulations". The program
- will read in the data that was previously saved and perform
- its' analysis. Inside this window several columns of numbers
- will be displayed. The first row of numbers indicates the
- possible lotto numbers from 1 to lastnumber. The second row
- of numbers indicates the number of times that number was
- picked during the simulation sessions. The last row of
- numbers indicates the percentage of times that number was
- picked as compared to the other numbers picked. The first
- line below the number display columns informs you of the
- number of data sets in the simulation file, the next line
- displays the top 6 recurring numbers from this file, and the
- last line prompts you to press a key when you are finished
- viewing the data. When you press a key, the top 6 numbers
- displayed will be saved to yet another data file that will be
- used by the "Rank Correlation" function, and you will be
- returned to the main menu.
-
- INTERPRETING THE ACCUMULATED SIMULATIONS DATA
-
- This is a fairly straightforward process. What the data
- represents is "the best of the best" choice from the
- simulations data file. The next step in deciding which of the
- simulated number sets are worth playing is to run the "Rank
- Correlation" function to determine the relative chances of
- this "best" simulated data set actually occurring during an
- actual game drawing.
-
- *** Please refer to the section on the "Rank Correlation"
- function for detailed information on its' use.
-
-
-
-
-
-
-
-
-
-
-
- - 14 -
-
-
-
-
-
-
- FORECAST BASED ON PAST WINNING NUMBERS
-
- When you choose this main menu function, you will run another
- analysis, only this time you will be analyzing winning number
- data sets from past lotto drawings. A window will appear and
- you will be asked to specify a beginning / ending game number
- (or carriage return for the entire past winning number data
- file). This is very useful because it allows you to look at
- any individual "time slice" of the games past history. Once
- you have entered your choices, another window will appear
- titled "FORECAST BASED ON PREVIOUS WINNING NUMBERS", and the
- data will be read into the computer for analysis. The data
- will be evaluated to determine the frequency of recurrence of
- each of the possible numbers from 1 to lastnumber, and the
- results will be displayed in the window as rows of numbers.
- The first row of numbers is the possible lotto numbers from 1
- to lastnumber. The second row of numbers is the number of
- times that number was drawn during the time frame analyzed.
- The last row of numbers is the percentage of recurrence as
- compared to the other possible numbers. The first line below
- these columns informs you of the range of game data being
- analyzed. The next line will display the top 6 recurring
- numbers from this group, and the last line prompts you for
- additional function choices. If you wish to play the top 6
- numbers displayed in the next lotto drawing, pressing "S"
- will save these numbers to the games played data file for
- later analysis by the "ANALYZE BOARDS PLAYED FOR WINNING
- NUMBERS" function found in the "UTILITIES MENU". Pressing "P"
- will print the top 6 numbers to your line printer so you have
- a list of the numbers you can use to fill in your play cards
- (this list is not fancy, it just creates a scratchpad list so
- you can quickly fill in your play cards later). If you press
- "B" the function will both save the top 6 numbers to the
- boards played data file and print the number set on your line
- printer. If you press "C" you will be returned to the start
- of the function in the event you may wish to run another
- analysis. By pressing [ESC], you can go back to the main menu
- without having to go to the start of the program function
- first. (you are allowed to save and/or print the data only
- once per analysis to prevent duplicate entries of the same
- data).
-
-
- *** NOTE ***
-
- Each time you run this function, the top 6 recurring numbers
- are automatically saved to a data file for use by the "RANK
- CORRELATION" function, and the top 20 numbers are saved to a
- data file for use by the "WHEELING" function for automatic
- data entry. If you wish to preview the top 20 numbers from
- this analysis that have been saved for the wheeling function,
- pressing [X] will activate another window which will show the
- top 20 numbers saved. Pressing [X] again or the [ESC] key
- will remove the window.
-
- Please refer to the appropriate sections of this manual for
- detailed explanations of the other functions mentioned here.
-
-
- - 15 -
-
-
-
-
-
-
- INTERPRETING THE DISPLAYED DATA
-
- Again, this is a fairly straightforward procedure. What you
- are looking at is the overall frequency of each number that
- has been drawn within the range of Lotto games analyzed.
-
-
- The 6 numbers that have been drawn most often have been the
- best numbers to play in the past, and would therefore be a
- good bet to play in the next game. On the other hand, one
- might reason that those numbers which have hit the least
- amount of times would be due to hit in the near future.
- Either selection logic would be a better bet than using no
- logic at all in picking the numbers to play. As has been
- stated before, you are still playing a game of chance, but
- why not make every attempt to improve your chances ?
-
-
-
-
-
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-
-
- - 16 -
-
-
-
-
-
-
- RANK CORRELATION ANALYSIS
-
- The purpose of this menu selection is to provide you with a
- meaningful way to evaluate relative probability of simulated
- data versus actual past game history data.
-
- When you choose this function, a window will appear asking
- you to specify "Internal or External Data" input. If you
- specify internal data input, the program will use the data
- files created by the last "Forecast Based on Past Winning
- Numbers" and "Forecast Based on Simulations" selections. When
- these menu selections are executed, the top six recurring
- numbers are automatically saved to a data file for use with
- the Rank Correlation function. If you choose external data
- input, you will be presented with an input screen and asked
- to enter your six numbers to be used in place of the
- simulated data file.
-
- After you have made your selection, you will be presented
- with a screen of data which is pretty much self explanatory.
- What this function does is to take the specified data and
- perform a series of mathematical comparisons and analysis to
- determine if the simulated numbers bear any statistical
- relationship (correlation) to the actual winning numbers.
- The greater the correlation percentage, the better the "fit"
- of the simulated numbers to the actual numbers. What this
- means is that a set of simulated numbers which shows a high
- percentage of correlation to the winning numbers "fits" the
- same pattern and has the same relative percentage probability
- of being drawn during game play as the numbers which have
- been drawn in the past. Therefore, these simulated numbers
- would probably be a good set of numbers to play in the next
- game.
-
- At the bottom of the display screen you will be prompted to
- make additional function choices. If the simulated numbers
- have a high correlation factor and you wish to play them in
- the next game, pressing "S" will add this simulated number
- set to the game boards played data file for later use by the
- "Analyze Board Numbers Played for Winning Numbers" function,
- which is selected from the "Utilities" menu. By pressing "C"
- you will be returned to the "Main" menu.
-
- IMPORTANT -
-
- This routine uses the data files created from the last
- execution of the "Forecast Based on Past Winning Numbers"
- function (and the "Forecast Based on Simulations" function if
- you have specified "Internal" data selection). If you have
- added or changed any data in the past winning number file or
- the simulated winning number file, you need to re-run these
- program functions FIRST to update the data files used by the
- Rank Correlation function, or the correlation results may be
- inaccurate.
-
-
-
-
-
- - 17 -
-
-
-
-
-
-
- DISPLAY PAST WINNING NUMBER COMBINATIONS
-
- This program function will allow you to view all of the past
- winning number combinations contained in the past winning
- number data file. When you select this function, a small
- window will appear where you will be prompted to enter a
- starting game number to display.
-
- If you wish to view every game contained in the data file you
- can just enter a carriage return, or else you can specify the
- starting game number that you wish to display. After you have
- entered your selection, the small window will disappear and
- the a message will appear at the bottom of the screen
- indicating that the data file is being searched to locate the
- starting game number data which you requested. When this data
- is located it will be displayed on the screen, along with all
- subsequent game data in the file.
-
- The data will be displayed one screen at a time, and you will
- be prompted to press a key to display the next screen. You
- can press the [ESC] key at any time during the data display,
- and you will be returned to the Main Menu. If you press any
- other key, this process will continue, displaying a page at a
- time, until all of the remaining game data has been
- displayed. You will then be advised that you have reached the
- end of the data file, and prompted to press a key to return
- to the Main Menu.
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
- - 18 -
-
-
-
-
-
-
- ENTER THIS WEEKS' WINNING LOTTO NUMBERS
-
- Choosing this program function will allow you to add the
- current weeks' winning Lotto number data to the past winning
- number data file (if your state has more than one drawing per
- week, you would use this function once for each drawing
- during the week).
-
- When this function is selected, a data input window will
- appear prompting you to enter the 6 winning numbers and also
- the "bonus" number for the drawing (if the program has been
- configured to track a bonus number). You will also be given
- a choice to "date stamp" this entry with the default system
- date. If you are entering the game data on another day, you
- should change this date to reflect the actual drawing date.
-
- As you enter each of the numbers and press return, the cursor
- will move down to the next input line. You can abort this
- process by entering [99] and you will be returned to the Main
- Menu, or you may continue this process until all of the
- numbers and the date have been entered. You will then be
- asked if the entries are correct. If you respond no (N), you
- will be given the opportunity to re-enter them. You can press
- return without entering a number, and the previously entered
- number will be maintained, or you may enter a new number to
- correct the mistake. If you made only 1 error, you can just
- press return to "tab" to the item which needs correcting,
- without having to enter all of the numbers over again. Make
- the change and press enter to "tab" through the rest of the
- data, and you will again be asked if the data is correct. If
- you respond yes (Y), you will be asked if you want to save
- the data. This is just a safety precaution to ensure that you
- do not corrupt the data file with false information. If you
- respond yes (Y), the data will be added to the past winning
- number data file, and you will be returned to the Main Menu.
- If you respond no (N), the data will NOT be saved, and you
- will be returned to the Main Menu.
-
-
- NOTE
-
- The past winning number data file (WINGAME.DAT) is the single
- most important data file used by this program. Therefore it
- is very important that this file be kept up to data after
- every drawing in order to increase the accuracy of the
- programs' analysis routines. The more data in the file, the
- fewer ties in number recurrence and the greater the analysis
- accuracy.
-
-
-
-
-
-
-
-
-
-
-
- - 19 -
-
-
-
-
-
-
- RUN LOTTO NUMBER AGING ANALYSIS
-
- Choosing this program function will perform an analysis of
- the past winning number data sets which are contained in
- either the "WINGAME.DAT" or "AGING.DAT" data files, and
- determine the overall "aging" of each number based on either
- overall or recent past drawing history.
-
- First, a selection menu will appear asking you to specify
- which time period to analyze. If you choose "Recent Drawing
- History" the aging analysis will use the "AGING.DAT" file
- which contains recent drawing history. If you choose
- "Complete Drawing History", the aging analysis will use the
- "WINGAME.DAT" file which contains all of the past winning
- game numbers (Pressing the [ESC] key at this display will
- abort the aging analysis and return you to the main menu).
-
- Next, a window will appear informing you of some of the
- specifics of the selected data file, displaying each games
- data as the analysis is being performed. Once the analysis is
- completed, you will be notified and prompted to press a key
- to view the results. Another window will then appear and
- present several rows of data. The first column of numbers are
- the possible lotto numbers from 1 to lastnumber, the second
- column of numbers indicates how many games have been played
- since the number was last drawn, the third column of numbers
- indicates the average number of games between draws, and the
- fourth column of numbers indicates the longest number of
- games it has taken for that number to be drawn in the
- selected data file.
-
- During the design and testing of this program function it was
- found that a number that had not been drawn in some time and
- was within 1 game or better of it's average or it's maximum
- almost always was drawn within the next game or two.
- Therefore, the program uses different video display
- attributes to indicate those numbers which may be due to be
- drawn in the very near future.
-
- If you have configured the program for a monochrome display
- then those numbers which are within 1 game or better of their
- average games between draws will be shown in bold face video.
- Those numbers which are within 1 game or better of their
- maximum games between draws will be shown in bold face
- underline video.
-
- If you have configured the program for a color display then
- those numbers which are within 1 game or better of their
- average games between draws will be shown in light blue
- video. Those numbers which are within 1 game or better of
- their maximum games between draws will be shown in light red
- video.
-
- At the bottom of the window you will be prompted to press a
- key to perform additional functions, if you press "P" the
- displayed information will be sent to your line printer, if
- you press "M" you will be returned to the Main Menu.
-
-
- - 20 -
-
-
-
-
-
-
- The information provided by this function will be VERY useful
- in determining which numbers you may wish to play. What this
- display is telling you is which numbers are currently "Hot"
- (have been drawn in the recent past), and which numbers are
- "Due" (have not been drawn in some time). If you compare the
- overall maximum games between draws of each number, you will
- find that there is rarely case where any of the numbers have
- not been drawn within 30-40 games (many of the numbers will
- show that they have repeated in significantly fewer games).
- Therefore, if you see a particular number which has not been
- drawn in, say, 38 games, with an average of 15, and this
- number has not taken more than 40 games to be drawn in the
- past, then this number would be a good bet to be drawn in the
- next game or two (this was proven to be the case on a very
- frequent basis during program development, using data from
- the California lotto drawings).
-
- NOTE ON THE "AGING.DAT" FILE
-
- This file is created when you enter the first set of previous
- winning numbers, and is updated every time you enter another
- set of winning numbers. If you have less than 60 sets of past
- winning numbers in the winning number data file, the aging
- data file will use all of the data in the past winning number
- data file to perform its' analysis. If there are more than 60
- games in the past winning number data file, then the program
- will use the last 60 games in the winning number data file as
- its' basis for analysis.
-
- This is done to provide a more accurate model of what has
- been happening in the recent past. As with any statistical
- analysis, the key is in determining how much data to evaluate
- - too little and the results will be meaningless - too much
- and the results will not reflect an accurate picture of
- current probability. The key to determining how much of the
- past winning number data file to look at for the aging
- analysis function is based on a proprietary algorithm which
- was developed using the complete past drawing history of the
- California lottery as a model. In over 3 years of drawing 2
- games per week, there was only 1 time that any of the numbers
- drawn went as far as 50 games before being picked during
- algorithm development, this was the number 44. Therefore,
- the algorithm has been designed to automatically compensate
- for any minor variances which may occur when using game
- drawing data other than that of California's lottery.
-
- The option to perform the aging analysis on the entire past
- winning number history has been included to allow you
- additional ways to analyze past drawing data, HOWEVER it is
- the authors belief that you will get a more accurate view of
- the current drawing trends if you base the aging analysis on
- recent history. This is because patterns and trends tend to
- change over long periods of time, and if the past winning
- game data file (WINGAME.DAT) becomes very large, the volume
- of data and time span covered will have a "masking" effect on
- your ability to determine current drawing trends.
-
-
-
- - 21 -
-
-
-
-
-
-
- UTILITIES MENU
-
- Selecting this function will take you to yet another menu
- where you will be able to perform several additional program
- functions. Please refer to the sections in this manual
- describing the functions contained in the Utilities Menu for
- more detailed information on these functions.
-
-
-
-
-
- EXIT PROGRAM (QUIT)
-
- Choose this menu selection when you have finished with your
- current session with "The LOTTO NUMBER GENERATOR". The screen
- will clear, and you will then be returned to DOS.
-
-
-
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- - 22 -
-
-
-
-
-
-
- >>> UTILITIES MENU <<<
-
-
- DELETE SIMULATION DATA FILES
-
-
- Selecting this program function will allow you to erase any
- data currently in the simulation data files "RND.DAT" and
- "TSRND.DAT". These files are used by the "Run Lotto Drawing
- Simulator" and "Forecast Based on Simulations" to store the
- data generated by these functions.
-
- When you run the "Lotto Drawing Simulator" you are given the
- opportunity to save the top 6 numbers from the simulation for
- later use by the "Forecast Based on Simulations" function,
- which then stores the results of that forecast in the data
- file "TSRND.DAT". This data file is then used by the "Rank
- Correlation" function to compare to the top six actual
- winning numbers which were saved from the last time the
- "Forecast Based on Past Winning Numbers" function was
- selected.
-
- It is through the analysis of these data sets that the
- correlation between past winning numbers and your simulations
- is determined. If you do not get a high correlation
- percentage when you run the "Rank Correlation" function, it
- means that the data in the simulation files does not "fit"
- within the past history of the game and therefore would not
- be a good set of numbers to play. In this case you should
- delete the data in the simulation files, and go back and run
- more simulations, changing the number of reiterations and
- simulations, saving the data from these new simulations for
- further analysis. You should repeat this process until you
- obtain a set of simulated data which gives a high rank
- correlation percentage. These simulated numbers would then be
- a good bet to play.
-
- If you choose to erase these files you will be asked to
- confirm your choice. If you respond yes (Y), the data files
- will be erased and you will be returned to the Utilities
- Menu. If you respond no (N), the operation will be aborted,
- leaving the data files intact, and you will be returned to
- the Utilities Menu.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 23 -
-
-
-
-
-
-
- PRINT LOTTO WINNING NUMBER DATA
-
- Choosing this program function will allow you to print a
- paginated listing of the data contained in the past winning
- number data file. A window will appear and you will be asked
- to confirm your menu choice. If you continue, you will be
- asked to specify either a continuous form, laser, or single
- sheet printer, and also which game number to start printing
- at. This allows you to print either the complete file, or
- only a portion of the file (you will probably find that you
- only wish to print the last 20-30 games most of the time).
-
- When you have made your choices, the data will be sent to
- your printer. If you specified that you had a single sheet
- printer, the program will print a page and then pause,
- prompting you to insert the next page into the printer and
- press a key to continue. When the printing is completed you
- will be returned to the Utilities Menu.
-
-
- Note:
-
- This program function is designed to print a standard page
- size of 66 lines and 80 columns on a 8.5 x 11 sheet of paper.
- If your printer does not conform to these parameters, then
- the layout of the data may not be correct, however the data
- will still be printed. The printing function uses regular
- "ASCII" characters, so it should be printable on most any
- type printer.
-
- If you have a laser printer, but are printing using manual
- sheet paper feed, you should select the "single sheet"
- printer mode.
-
-
-
-
-
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-
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-
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-
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-
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-
-
-
-
-
-
-
- - 24 -
-
-
-
-
-
-
- ENTER BOARD NUMBERS PLAYED THIS WEEK
-
- This program function will allow you to enter and track those
- game board number combinations that you played for the
- upcoming game drawing. The data you input will be saved to
- the "BOARD.DAT" data file for later analysis by the "Analyze
- Boards Played For Winning Numbers" program function (data may
- also be added to this file from the "Rank Correlation" and
- "Forecast Based on Past Winning Numbers" functions. Please
- refer to the section of this manual detailing those functions
- for additional information).
-
- A window will appear and ask you how many game boards you
- have to enter. After entering the specified number of game
- boards, another window will appear containing a data input
- screen similar to the one used in the "Enter This Weeks
- Winning Numbers" program function, and it functions in
- exactly the same manner. Simply enter the game board number
- sets, confirm that your entries are correct, and they will be
- saved to the data file for later analysis. You can enter a
- number of game board data sets on one day, and enter
- additional game board data sets the next day without
- overwriting those sets previously entered. If during your
- input session you discover that you do not have as many game
- boards to enter as you specified, you can abort the input
- session after entering the last set of game board numbers,
- and all of those entered previously during the session will
- still be saved.
-
-
-
- Suggestion:
-
- It will be much easier for you if you use some sort of
- identification of each play card and note the order in which
- the game numbers were entered. This will make it much easier
- to locate the play card(s) which contain winning number
- combinations after the lotto drawing has occurred and the
- "Analyze Boards Played for Winning Numbers" function
- indicates which board numbers played contain winning numbers.
- The program will refer to the game boards by number based on
- the order in which the data was entered, i.e. the first set
- of data entered will be referred to as board 1, the fourth as
- board 4, etc.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 25 -
-
-
-
-
-
-
- ANALYZE BOARDS PLAYED FOR WINNING NUMBERS
-
- This program function will allow you to check your game
- boards played (this information was entered when you last
- used the "Enter Board Numbers Played This Week" function)
- against the actual Lotto game numbers to determine which of
- your game boards contain winning numbers.
-
- To use this function, you should first make sure that you
- have entered all of the game board numbers that you played
- for the week, as well as the winning Lotto numbers drawn for
- the same week. Then select this function, and you will be
- asked to specify which game number you wish to compare your
- game boards played to. Usually, you would indicate the last
- or latest game, but this option was included for those states
- which allow you to play the same game boards in consecutive
- Lotto drawings. In this case, you may need to check your
- boards played against several sets of winning game numbers.
-
- After you have specified which game number to compare to, a
- file selection menu will appear and you will be asked to
- specify which data file to check, the first or default
- selection being the "BOARD.DAT" file, which is created when
- you have manually entered your game boards played. If you
- have played and saved any of the wheeled number combinations
- using the "Lotto Number Wheeling" function, you could select
- the filename of the saved wheeled number combinations, and
- the program will indicate which of the wheeled number
- combinations in the selected data file contain winning
- numbers. (Refer to the manual section on "Run Lotto Number
- Wheeling Routine" for detailed information on this program
- function)
-
- After you have entered the requested information another
- window will appear displaying the specified winning game
- numbers, and listing the game board numbers played. Any game
- board numbers which match any of the winning numbers will be
- displayed in reverse video, which will make it very easy to
- quickly determine if you have just increased your net worth.
-
- Depending on the number of boards played in the data file,
- the program will display a screen of 8 board number
- combinations at a time, and you will then be prompted to
- press a key to display the next 8 board number combinations.
- This will continue until all game boards in the data file
- have been displayed, and you will then be prompted to press a
- key to return to the Utilities Menu. At any time you are
- prompted to press a key, you can press [ESC] and the
- operation will be aborted and you will be returned to the
- Utilities Menu.
-
-
-
-
-
-
-
-
-
- - 26 -
-
-
-
-
-
-
- DELETE BOARD / WHEELED NUMBER DATA
-
- Choosing this program function will allow you to delete any
- of the old board or wheeled number data files which are no
- longer needed once they have been checked for winning
- numbers. Unless you are playing the same board numbers in
- several different game drawings, you should delete the old
- data prior to entering new information for the upcoming Lotto
- drawing. If you forget to delete the old data, any manual
- entry of new board numbers played will be appended to the end
- of the existing data in the "BOARD.DAT" file (which are no
- longer valid). This will not cause a problem as far as
- program operation is concerned, but you will be very
- disappointed if, after passing out because the program
- indicates that you have 6 of 6 winning numbers, you later
- discover that they were last weeks' game board numbers being
- compared to this weeks' winning Lotto numbers.
-
- NOTE
-
- This append function also works for the wheeled number data
- files if you have saved the data from wheeling 7, 8, or 9
- numbers. Saving any wheeled number combinations of 10 through
- 20 numbers will overwrite any previously saved combinations
- of the same wheeled number size. This is done to conserve
- disk space in the event you are running the program from a
- floppy disk, as the disk space used in a single wheel of 10
- or 12 numbers can be significant if you have all the program
- files on a 360K disk. Additionally, it is unlikely that you
- will be playing multiple sets of large wheels in a single
- drawing unless you are somewhat wealthy.
-
- Whether or not the files are saved by append or overwrite
- mode, they should be deleted once they are no longer needed
- to ensure that the program has sufficient disk space for
- subsequent operations.
-
- When you choose this function, a file selection menu will
- appear. Simply highlight the filename you wish to erase and
- press the enter key. After you have indicated your selection,
- another window will appear asking you to confirm your choice.
- If you respond yes (Y), the data currently in the selected
- data file will be erased and you will be returned to the
- Utilities Menu. If you respond (A), another screen will ask
- if you wish to erase ALL existing board or wheel data files.
- This is a convenient way of "cleaning house" without a lot of
- repetition. If you respond (Y), ALL existing board and wheel
- data files will be erased. Any other response will abort the
- process, leaving the data intact, and you will be returned to
- the Utilities Menu.
-
-
-
-
-
-
-
-
-
- - 27 -
-
-
-
-
-
-
- EDIT WINNING GAME NUMBER DATA FILE
-
- This program function will allow you to perform limited
- editing to the winning game number data file "WINGAME.DAT".
- A window will appear and you will be asked to specify which
- game number you wish to edit (if you do not know the game
- number you should abort the function at this point, and use
- the Main Menu selection "Display Past Winning Number
- Combinations" to determine the correct game number). Once the
- correct game number has been specified another window will
- appear containing a data input screen similar to the one used
- in the "Enter This Weeks' Winning Lotto Numbers" function.
- You can either enter a new value for each field, or press the
- return key to tab to the field you wish to change.
-
- After you have gone through all of the fields, you will be
- asked to confirm that the data is correct. If you respond yes
- (Y), the data will be written to the file and you will be
- returned to the Utilities menu. If you respond no (N), you
- will again be given the opportunity to make the necessary
- corrections. You can abort this program function anytime you
- see the abort prompt at the bottom of the window and the data
- file will remain unchanged.
-
- If you complete the editing session the original data file
- will remain on the disk by the filename "WINGAME.BAK". If you
- later wish to use the original data file, simply delete the
- current "WINGAME.DAT" and rename "WINGAME.BAK" to
- "WINGAME.DAT".
-
-
-
- Note:
-
- Since this file is critical to the proper operation of the
- program, any inserting or deleting of game data is not
- permitted. You may only correct any errors you may have made
- on previous entries, additionally, you will only be allowed
- to add game number sets by using the Main Menu selection
- "Enter This Weeks Winning Lotto Numbers".
-
- PLEASE DO NOT try to edit this, or any of the data files the
- program uses, with a text editor ! Although the files appear
- to be ordinary delimited ASCII files, they contain unique
- file pointers and end of file markers that the program uses
- to perform its' append function. Most text editors and word
- processing programs cannot detect these special markers and
- therefore will not preserve them when the file is saved. THIS
- WILL CAUSE UNPREDICTABLE PROGRAM OPERATION AND LOSS OF DATA,
- and the only way to fix it will be to delete the file(s) and
- recreate them again manually by using the Lotto program.
-
-
-
-
-
-
-
-
- - 28 -
-
-
-
-
-
-
- RUN "QUICK PICK" FORECAST ANALYSIS
-
- This program function will allow you to perform a simulation
- of the "Quick Pick" selection process used in many states,
- only it will apply a method of analysis based on the
- following logic: If I know what winning numbers were last
- drawn, and if there is any pattern in random number
- selection, then if I can get a random set of numbers to match
- on, say, 4 of the 6 winning numbers, then the very next five
- sets of random numbers generated would be worth looking at. I
- guess you could call this the "Lucky Streak" theory ?
-
- In any event, when you select this function a window will
- appear asking you to select either internal or external data
- selection. If you respond (E), you will be presented with an
- input screen and asked to provide six numbers to use in place
- of actual winning numbers, and how many of these six numbers
- you wish to match to during the quick pick analysis. You will
- then be presented with the main function screen, and the
- program will begin generating "Quick Pick" number sets and
- comparing them to your manual numbers entered.
-
- If you respond (I), you will be presented with the main
- function screen, where you will be asked which Lotto game
- number to compare to, or just press enter to use the latest
- game in the data file, and how many of these numbers you wish
- to match to during the quick pick analysis. The winning
- number data file will be searched to locate the specified
- game number data, and the program will then begin generating
- "Quick Pick" number sets and comparing each to the winning
- numbers. While the simulations are being performed the screen
- will inform you of some current statistical information. If
- any simulation contains the number of matches you specified,
- that simulation will be displayed and also the very next 5
- sets of simulated "Quick Pick" numbers.
-
- At this point, you will be given the options of saving,
- printing, or both saving and printing the displayed data. If
- you elect to save the data it will be saved to the simulation
- data file "RND.DAT". You could then return to the Main Menu
- and choose "Forecast Based on Simulations" function to obtain
- a statistical breakdown of the simulated data. Additionally,
- you could then choose the "Rank Correlation" function to
- determine how this data compares to the actual drawing
- history. Additional choices are Continue or Quit. If you
- select continue, the screen will be partially cleared and
- additional simulations will be performed. If you select quit,
- you will be returned to the Utilities Menu.
-
-
- LOTTO NUMBER WHEELING MENU
-
- Whenever the "Lotto Number Wheeling Menu" function is
- selected from the Utilities Menu, you will be presented with
- another menu titled "Wheel Menu". All of the functions
- relating to the number wheeling routines are controlled from
- this menu. (See the section on "Wheel Menu" for details)
-
-
- - 29 -
-
-
-
-
-
-
- PROGRAM CONFIGURATION
-
- Choosing this program function will allow you to set or
- change the main program operating parameters. This is the
- same configuration routine that was used the first time the
- lotto program was run, and this menu choice allows you to
- change your previously entered settings. Please refer to the
- section of the manual on "Getting Started" for the detailed
- explanations of this program function.
-
-
-
- RETURN TO MAIN MENU
-
- Choose this menu selection when you are finished with the
- program functions contained in the Utilities Menu, and you
- will be returned to the Main Menu.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 30 -
-
-
-
-
-
-
- >>> WHEEL MENU <<<
-
- The program functions contained in this menu give you yet
- another way to increase your chances of winning by allowing
- you, in effect, to bet more than 6 numbers in a pick 6 game.
- Although there are many lotto wheeling programs available,
- this program is unique in that it will determine all possible
- combinations of 6 from the numbers you wheel. This guarantees
- that if you played all of the wheeled combinations from your
- favorite 9 numbers and the winning numbers contained, say, 4
- of the 9 numbers you wheeled, then you would have AT LEAST 1
- play board which will contain those numbers (although with
- this method of wheeling you will almost always have more than
- one play board that will pay off).
-
- Obviously, if you play all possible combinations of more than
- 6 numbers it will cost you more to place your bet, but your
- chances of winning will be greatly increased. Additionally,
- depending on the para-mutual parameters of your states
- drawing, it is very likely that the return on investment may
- be great even if you match on only 3 or 4 of the numbers
- wheeled. This is because if you match on 3 once, you will
- have numerous additional play boards that will also contain
- those 3 numbers. If you match on 4 once, you will have
- numerous play boards that will also contain those 4 numbers
- AS WELL AS numerous play boards which will contain 3 of the 4
- numbers.
-
- If, as in California, there is a payoff on a 3 or more match,
- your total winnings could be significant, because within your
- wheeled combinations you would have several play boards that
- will pay off. The total number of play boards which will pay
- off is determined by the total numbers you wheeled. The more
- numbers wheeled the greater the cost to play, but the greater
- the payoff on a 3 or 4 match.
-
- For example, if you wheeled 9 numbers, it would cost $84.00
- to play all possible combinations (84 possible combinations X
- $1.00 ea.). If you matched on 4 of the 9 numbers wheeled, you
- would have 10 play boards which matched on 4, AND 40 play
- boards which match on 3. A typical breakdown of your
- winnings, based on the California drawings, would look like
- this:
-
- Initial cost to play - (84 X $1.00) $84.00
-
- Payoff on 3 matching - (40 X $5.00) $200.00
-
- Payoff on 4 matching - (10 X $60.00) $600.00
-
- Net Winnings ($200.00 + $600.00 - $84.00) $716.00
-
- Percent return on investment (% R.O.I.) 952%
-
-
-
-
-
-
- - 31 -
-
-
-
-
-
-
- SET / CHANGE WHEEL OPTIONS
-
- This menu selection will allow you to set or change the
- operating parameters of the wheeling function. When you
- select this function, you will be presented with another
- configuration screen similar to the one used to set the main
- program preferences, only this one deals specifically with
- the operating parameters of the wheeling routine functions.
- You can simply press return to accept the defaults, or enter
- your changes at each prompt. The following is an explanation
- of each of the configuration options:
-
-
- Automatic or Manual Mode [A/M] ?
-
- Setting this option to automatic will allow the
- program to automatically enter the numbers to wheel
- based on the top 20 recurring winning numbers of the
- last "Forecast Based on Past Winning Numbers"
- function. (When this program function was last
- executed, the top 20 recurring numbers were stored in
- the "TSWIN.DAT" file for later use by various other
- program functions.)
-
- Setting this option to manual will allow you to
- manually enter the number you wish to wheel. You can
- enter from 7 to 20 numbers in any order you choose. If
- you try to end the enter numbers function with less
- than 7 numbers entered, you will be prompted to enter
- at least 7 numbers. If you wish to abort the number
- entry routine, simply press return without entering a
- number.
-
-
- Display Combinations on Screen [Y/N] ?
-
- Setting this parameter to Yes will allow the program
- to display the wheeled combinations on the screen as
- they are being calculated.
-
- Setting this parameter to No will stop the
- combinations from being displayed, and instead a
- window will appear informing you of the progress of
- the computations. If you are wheeling a large number
- of combinations and either printing them or saving
- them to a disk file, setting this parameter to No will
- speed up the calculations greatly.
-
-
- Pause The Screen Display [Y/N] ?
-
- If you have set the screen display to Yes, then
- setting this parameter to Yes will cause the program
- to display a screen of data at a time, and then prompt
- you to press a key to continue.
-
-
-
-
- - 32 -
-
-
-
-
-
-
- If you have set the screen display to Yes, then
- setting this parameter to No will cause the program to
- display the wheeled combinations to the screen,
- scrolling the display continually until the last
- number combination has been displayed.
-
-
- Print The Number Combinations [Y/N] ?
-
- Setting this parameter to Yes will allow the wheeled
- combinations to be printed on your line printer. The
- printed combinations will be in a paginated format,
- and grouped in sets of 5 for ease in filling in your
- play cards later.
-
- Set this parameter to No if you do not wish to print
- the wheeled number combinations.
-
-
- Save Combination Data To Disk File [Y/N] ?
-
- Setting this parameter to Yes will allow the program
- to save the wheeled number combinations to a disk file
- for later analysis by the "Analyze Boards Played For
- Winning Numbers" function. The filename that the data
- will be saved to is automatically determined by the
- total numbers wheeled. For example, if you wheeled 7
- numbers then the filename would be "7WHEEL.DAT". If
- you wheeled 9 numbers then the filename would be
- "9WHEEL.DAT", etc.
-
- Set this parameter to No if you do not wish to save
- the wheeled number combinations to a disk file.
-
- IMPORTANT- If you wheel a large amount of numbers
- and save the data to a disk file, the file can become
- quite large. If you are running this program from a
- 360K floppy disk, it is possible that you could run
- out of disk space. Therefore, it is highly
- recommended that if you plan on wheeling a lot of
- numbers, then you should run the program from either a
- hard drive (which will also speed up many of the
- programs functions), or a high capacity (720K, 1.2M or
- 1.44M) floppy disk.
-
- The data files created by the wheeling function work
- in two ways. For wheeled numbers sets of 7, 8, or 9
- numbers the data is appended to any existing data
- already in the file. For wheeled number sets larger
- that 9 numbers, the data will overwrite any existing
- data in the file in order to conserve disk space. In
- either case, you should delete these data files when
- no longer needed to ensure sufficient disk space for
- future use.
-
-
-
-
-
- - 33 -
-
-
-
-
-
-
- Save Above Configuration Information [Y/N] ?
-
- Setting this parameter to Yes will cause the currently
- set configuration for the wheeling parameters to be
- saved to a disk file. The next time you choose the
- wheeling function, the saved configuration information
- will be loaded as the startup default, and you will be
- placed at the Wheeling Menu. Once you have saved a
- configuration, it will remain the startup default
- until you reconfigure the wheeling parameters and save
- them again, or until you delete the file "WHEEL.CFG".
-
- Set this parameter to No if you do not want the
- current configuration to become the default, or if you
- are just changing the configuration temporarily during
- the current program session.
-
- NOTE - Every time you choose the wheeling function
- you will be presented with the configuration screen
- first, until you save a configuration. After saving a
- configuration, when you choose the wheeling function,
- you will go directly to the Wheeling starting screen.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 34 -
-
-
-
-
-
-
- EXECUTE WHEELING ROUTINE
-
- This menu selection will begin the wheeling routine. A window
- will appear presenting you with some statistical data
- regarding the possible combinations of numbers wheeled.
-
- If the present wheeling configuration is set to "Automatic"
- data entry, you will be asked to specify how many numbers you
- wish to wheel (you can wheel from 7 to 20 numbers). The
- numbers used will automatically be entered from the
- "TSWIN.DAT" data file. After you have specified how many
- numbers to wheel, the wheeling computations will begin, and
- depending on the present wheel configuration, the
- combinations will be displayed, printed, or saved to a disk
- file (or any combination of the above). When the wheeling is
- complete, you will be prompted to press a key to return to
- the Wheel Menu.
-
- If the present wheeling configuration is set to "Manual" data
- entry, you will be asked to enter the numbers you wish to
- wheel. After you have entered all of the numbers you wish to
- wheel, enter "E" to end the data input function, and
- depending on the present wheel configuration, the
- combinations will be displayed, printed, or saved to a disk
- file (or any combination of the above). When the wheeling is
- complete, you will be prompted to press a key to return to
- the Wheel Menu.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 35 -
-
-
-
-
-
-
- GENERATE SKIP WHEEL FILE
-
- If you run the "Execute Wheeling Routine" function and save
- the number combinations to disk, this function can be used to
- create a file containing fewer sets of number combinations,
- and yet provide you with maximum coverage of the numbers
- originally wheeled. The benefit of this function is to allow
- you to wheel a larger amount of numbers for less money, and
- still retain a good chance of having a winning ticket if the
- numbers originally wheeled are drawn. The trade off is that
- the possibility of not having a winning ticket increases
- according to the decrease in number of possible combinations
- played. However, unless you are very wealthy, you couldn't
- afford to play a 20 wheel set any other way.
-
- When you choose this menu selection, you will first be
- presented with a file selection window. You would then select
- the name of the wheel file that was saved when you executed
- the number wheeling function. For example, if you wheeled 9
- numbers and saved the combination data, you would select
- "9WHEEL.DAT". After you have entered your selection, and if
- the file exists, another window will appear and the program
- will verify the file data, and then ask you how many play
- sets you require. In the above example, wheeling 9 numbers
- will result in 84 different number combinations. If you
- wanted to play 20 of the 84 possible combinations, you would
- enter 20.
-
- The program will then read in the data from the original
- file, sort it based on the number of play sets you specified,
- and rewrite the data file so that it contains only the sorted
- number sets. The sorting is done using an algorithm designed
- to give you the maximum coverage of the original numbers
- wheeled as possible based on the number of play sets
- requested. After the skip wheel file is completed, you will
- be returned to the wheel menu.
-
-
-
- DISPLAY WHEEL FILE DATA
-
- Choosing this menu selection will allow you to display the
- data contained in any of the wheel files on screen. You will
- be presented with a file selection window, and after you have
- made your selection, if the data file exists, the file data
- will be displayed a page at a time, until the end of the
- data. Pressing [ESC] any time during the display of the data
- will return you to the wheel menu, as will pressing any key
- after the file has been displayed in it's entirety.
-
- This function can be used to view an original wheel file, a
- skip wheel file, or the "BOARD.DAT" file, which contains any
- number sets you may have entered manually using the "Enter
- Board Numbers Played This Week" function contained in the
- Utilities Menu.
-
-
-
-
- - 36 -
-
-
-
-
-
-
- *** TIP ***
-
- Although you can also display the original wheeled number
- combinations at the same time as they are being wheeled, the
- wheeling function is a very computer intensive operation, and
- displaying the numbers while wheeling will slow down the
- wheeling process noticeably. If you want to wheel the numbers
- as quickly as possible, you should turn off the display
- function while wheeling, and use this function to display the
- results afterwards.
-
-
- PRINT WHEEL FILE NUMBERS
-
- Choosing this menu selection will allow you to print a
- paginated listing of the number sets contained in any of the
- wheel data files, either original or skip wheel. The data
- will be printed in groups of 5 sets of number combinations
- for ease in filling out your lotto play cards.
-
- When you select this function, a window will appear, and you
- will be asked to confirm your selection. If you continue, you
- will next be asked to specify the type of printer. This will
- determine how the printed output will be formatted. The
- choices are [S]ingle Sheet, [L]aser, or [C]ontinous Form
- printer. (If you are printing to a laser printer using manual
- sheet feed, you should select Single Sheet.)
-
- After you have selected a printer type, a file selection
- window will appear and you will be asked to select the file
- to print. After you have specified the file, the data will
- then begin to print. If you have selected a single sheet
- printer, the data will be printed a page at a time, and you
- will be prompted to put another sheet of paper in the
- printer, then press a key to continue. This will continue
- until all of the data in the selected file has been printed,
- then you will be returned to the Wheel Menu.
-
- The printing of the file data is formatted to a standard 8.5
- x 11.00 page, using 66 lines per page. If your printer does
- not conform to this standard, then the formatting may not
- appear properly, however, the data will still be printed.
-
- *** TIP ***
-
- Although you can also print the wheel file data at the time
- the numbers are wheeled, this would slow down the number
- wheeling considerably. If you wish to wheel the numbers as
- quickly as possibly, you should turn off the print option
- while wheeling, and print the number combinations afterwards
- using this function.
-
- RETURN TO UTILITIES MENU
-
- Select this menu option when you have finished with the Wheel
- Menu functions. You will then be returned to the Utilities
- Menu. You can also exit the Wheel Menu and return to the
- Utilities Menu by pressing the [ESC] key.
-
- - 37 -
-
-
-
-
-
-
- DESCRIPTION OF PROGRAM DISK FILES
-
-
- There are several files on the distribution disk, as well as
- several files that are created by the use of the Lotto
- program itself. The following is a list of those files and
- their purpose, for those of you who may be interested:
-
-
- FILENAME DESCRIPTION
-
- LOTTO51.EXE This is the main lotto program file
- which is executed when you enter
- "LOTTO51" at the DOS prompt.
-
- LOTTO51.DOC This is the program documentation
- (user manual) that you are now
- reading.
-
- PARAMS.CFG This is the file which contains the
- program start up default operating
- parameters.
-
- WHEEL.CFG This is the file which contains the
- program start up default operating
- parameters unique to the number
- wheeling function.
-
- WINGAME.DAT This is the data file which
- contains the actual past winning
- game numbers that you enter using
- Main Menu selection "Enter This
- Week's Winning LOTTO Numbers.
-
- TGAMES.DAT This is a counter data file which
- keeps track of how many sets of
- past winning game numbers are
- contained in the "WINGAME.DAT"
- file.
-
- AGING.DAT This is the data file which
- contains past winning game number
- sets that is used by the "Aging
- Analysis" selection on the Main
- Menu. It is updated every time you
- enter a new set of winning game
- numbers and will limit its' size to
- only the last 60 sets of winning
- numbers (if there are more than 60
- sets in the WINGAME.DAT file).
-
- RND.DAT This is a data file which contains
- any data you save when running the
- "Run Lotto Drawing Simulator"
- function.
-
-
-
-
- - 38 -
-
-
-
-
-
-
- TSRND.DAT This is a data file which contains
- the top six random numbers
- determined when you run the
- "Forecast Based on Simulations"
- function.
-
- TSWIN.DAT This is a data file which contains
- the top 20 numbers determined from
- the last time the "Forecast Based
- on Past Winning Lotto Numbers"
- function was ran. It is also used
- by the "Rank Correlation Analysis"
- and "Run Lotto Number Wheeling
- Routine" program functions.
-
- 7WHEEL.DAT These are the data files which
- 8WHEEL.DAT contain the wheeled number
- 9WHEEL.DAT combinations saved during use of
- 10WHEEL.DAT the "Execute Wheeling Routine".
- 11WHEEL.DAT These files are used by the
- 12WHEEL.DAT "Analyze Board Numbers Played
- 13WHEEL.DAT For Winning Numbers" program
- 14WHEEL.DAT function.
- 15WHEEL.DAT
- 16WHEEL.DAT
- 17WHEEL.DAT
- 18WHEEL.DAT
- 19WHEEL.DAT
- 20WHEEL.DAT
-
- BOARD.DAT This is a data file which contains
- the numbers you entered using the
- "Enter Board Numbers Played"
- program function. It is used by
- the "Analyze Board Numbers Played
- For Winning Numbers" program
- function.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 39 -
-
-
-
-
-
-
- SUGGESTED USE OF FEATURES IN DETERMINING
- WHICH NUMBERS TO PLAY
-
-
- USING SIMULATED DATA
-
-
-
- Method 1
-
- You can use the Lotto Drawing Simulator to generate sets of
- simulated lotto drawing data. From each execution of this
- function, you will be presented with a statistical breakdown
- of the simulated data, and also the top six recurring numbers
- for that simulation. You should save the numbers, and then
- repeat this process 5 to 10 times, saving the data each time.
-
- Then, return to the main menu and select the Forecast Based
- on Simulations function. All of the previously saved
- simulated data will be analyzed, and you will be presented
- with the top six recurring numbers. These numbers will
- automatically be saved to another file for use in the next
- step.
-
- Return to the main menu and select the Rank Correlation
- function and specify to use Internal data for analysis. You
- will then be presented with the rank correlation factor of
- the random numbers compared to the actual winning numbers
- from the last time you selected the Forecast Based on Past
- Winning Numbers function. If the correlation percentage is
- 50% or more you may want to play these 6 simulated numbers on
- a game board. If so, fill out your game board, then press "S"
- to save the numbers for later analysis by the Analyze Game
- Boards played for Winning Numbers function.
-
- (Please be sure to read the manual sections on each of the
- program functions mentioned in these examples to gain a
- full understanding of each program function)
-
-
-
-
-
- Method 2
-
- Select the Utilities Menu and delete any previously saved
- simulation data. Then choose the Quick Pick Simulation
- Analysis. Enter your preferences at the prompts, and when
- the program displays data sets following your specified
- number match, enter "S" to save them. Save several sets of
- these numbers, and then return to the Main Menu and use the
- Forecast Based on Simulations function to perform an analysis
- of this data.
-
- You can then perform a Rank Correlation analysis on this
- data, and if you get good results and wish to play the
- numbers follow the same steps as in Method 1.
-
-
- - 40 -
-
-
-
-
-
-
- Method 3
-
- You can use the Rank Correlation Analysis function and select
- External Data Input. Then enter any 6 numbers you would like
- to use for analysis. The rank correlation analysis will
- provide the results using the numbers you entered. If you get
- a high correlation percentage you may wish to play these
- numbers. If so, follow the steps as outlined in the earlier
- examples.
-
-
-
-
-
-
- USING ACTUAL WINNING NUMBER DATA
-
-
-
- This program is designed with the concept that past history
- repeats itself, therefore using past history to determine
- future events will have merit. Because of this concept the
- program provides many more analysis functions which deal with
- the past winning number data than with simulated data. Rather
- than trying to describe every possible use of the program in
- this manner, a few of the more successful methods are
- provided below. These methods have proven to have a high
- percentage of correct picks during program development, but
- in no way should you consider these to be the only methods to
- use. The program gives you numerous ways to use this data, so
- experiment! You may find a method of combining different
- program functions which will yield even better results.
-
- Please be sure to read the sections of the user manual
- describing the various program functions in order to fully
- understand these methods.
-
-
-
- Method 1
-
- You can use the Forecast Based on Past Winning Numbers
- function to determine your numbers to play if you like to
- play those numbers which are "Hot" (have a history of being
- picked often). Although you can use all or a part of the past
- winning number data base to perform the analysis, experience
- has shown that using the last 8-10 games played produces
- reasonably consistent results. To perform this analysis,
- select the program function from the main menu and specify
- the beginning and ending game numbers to use. For example, if
- there are 100 games in the data file, you would specify 90 as
- the beginning game number. The statistical results will be
- displayed for each number along with the top 6 recurring
- numbers, which you may wish to play in the next game. If you
- do decide to play the numbers be sure to save them so you can
- use the Analyze Board Numbers Played function to determine if
- you have any winners.
-
-
- - 41 -
-
-
-
-
-
-
- Method 2
-
- You can select the Aging Analysis function from the main menu
- and use this data to help you select which numbers to play.
- This function provides very valuable information because it
- shows you how many games have been drawn since a number was
- drawn, the average number of games between draws, and the
- maximum number of games it has taken in the past for a number
- to be drawn. This type of data is helpful to you if you wish
- to play those numbers which are "Due".
-
- You have a choice of using two different periods of history
- to base the analysis on - recent drawing history and complete
- drawing history. If you have more than 90-100 games in the
- past winning number data file, experience has shown that more
- consistent results will be obtained if you base the analysis
- on recent drawing history. The reasons for this are explained
- in the user manual section which deals with the Aging
- Analysis function.
-
- The data provided by this program function is also very
- useful if you wish to use the indicated numbers and enter
- them manually into the Wheeling function on the Utilities
- Menu. This can increase your chances of winning even more
- than using the Aging Analysis alone.
-
-
-
- Method 3
-
- You can use the Aging Analysis function to produce data for
- both short term and long term drawing history and then
- compare the two sets of data and look for those numbers which
- show similar indications that they are "Due". This provides
- you a way of validating the short term history data to help
- in determining if the short term history is consistent with
- the overall history, or if the short term history of a
- particular number(s) is in the process of establishing a new
- trend.
-
- If the short term history of a number is consistent with the
- long term history, then if the short term history indicates
- that the number is due to be drawn you should play it. On the
- other hand, if the short term history is not consistent with
- the long term history, then that number may be in a state of
- change and is therefore less predictable.
-
- In this case, even though the short term history indicates
- that the number is due to be drawn, it may still take several
- drawings more than its current maximum before it is drawn
- again, therefore you may not want to play this number until
- after it has been drawn again and begins to show a consistent
- correlation with the long term history.
-
-
-
-
-
-
- - 42 -
-
-
-
-
-
-
- USING THE PROGRAM FOR MULTIPLE STATE PLAY
-
- The program defaults to specific filenames for its data files
- and looks for them in the default disk directory from which
- the program was started. Because of this you cannot track
- more than one specific states game on the same disk /
- directory or the data files will be either overwritten or
- will contain mixed states data depending on the particular
- program function executed. The obvious solution to using the
- program to track multiple states drawings would be to keep a
- separate copy of the program and its data files for each
- different state you wanted to track on a separate disk.
-
- If you are running the program from a floppy disk, this is
- probably your best solution because of limited disk space.
- However, if you are running the program from a hard drive,
- you could set up a data file directory for each different
- state you wished to track, and call the LOTTO50 program from
- that data directory. The program would then use the data
- files in the current directory for its operations. This way,
- you would only need to keep a single copy of the lotto
- program on your hard drive and yet be able to use the program
- for several different states play without corrupting the data
- files.
-
- An example of how to do this would be as follows:
-
- Step 1 (log onto the root directory of your hard disk)
-
- A> C: (press return)
- C> CD\ (press return)
-
- You are now logged onto the root directory of drive C
-
-
- Step 2 (change to your lotto program directory)
-
- C> CD\LOTTO (press return)
-
-
- Step 3 (make a subdirectory for each different state)
-
- C\LOTTO> MD\CA (press return)
- C\LOTTO> MD\FL (press return)
- C\LOTTO> MD\NY (press return) etc. ...
-
- You now have a working directory for California,
- Florida, and New York
-
- To run the lotto program for use with the California data,
- you would do the following:
-
- Step 1
-
- C> CD\LOTTO\CA (press return)
-
- You are now logged onto the CA subdirectory
-
-
- - 43 -
-
-
-
-
-
-
- Step 2
-
- C\LOTTO\CA> \LOTTO\LOTTO51 (press return)
-
- This will start the lotto program which is kept in
- the C\LOTTO directory, but it will come up and run in
- the C\LOTTO\CA subdirectory and will default to using
- the data files in this subdirectory.
-
- (Please read the user manual section under "Getting Started"
- for detailed information on installing the program onto a
- hard disk.)
-
- If you are familiar with the DOS batch file commands, you
- could enhance this set up even further by creating a batch
- file in the root directory of your hard drive for each state
- you are tracking and run the lotto program for any of these
- states with one simple command. A simple batch file named
- "CA.BAT" in the root directory of your hard disk that would
- allow you to do this would look like this:
-
- @ECHO OFF (turn off batch command screen display)
- CLS (clear the screen)
- CD\LOTTO\CA (log onto the C\LOTTO\CA subdirectory)
- \LOTTO\LOTTO51 (start the lotto program)
- CD\ (return to the root directory where you
- started from afterwards)
-
- You could create a similar batch file for each of your state
- subdirectories which would allow you to let the computer do
- all of the work for you. All you would need to do would be to
- enter "CA" (or "FL" or "NY") at the DOS prompt, and you would
- be running the lotto program for the specified state. When
- you were finished using the lotto program, you would
- automatically be returned to the root directory where you
- started from.
-
- This is just a simple example of using a batch file and you
- could enhance its operation greatly by adding additional
- commands to tailor it to your individual preferences.
- However, if all of this is not clear to you, you should
- consult your DOS manual or maybe ask a friend who is more
- familiar with these commands to help you.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 44 -
-
-
-
-
-
-
- WHAT'S NEW IN VERSION 5.1
-
- There have been many enhancements and additional functions
- included in this version. Some of the more important
- enhancements are:
-
-
- o The Number Wheeling function has been expanded to wheel up
- to 20 numbers in either automatic or manual mode.
-
- o The Forecast Based on Winning Numbers function has been
- expanded to indicate the top 20 recurring numbers.
-
- o The ability to create a Skip Wheel file has been added to
- the Wheel Menu.
-
- o The ability to display Wheel file data has been added to
- the Wheel Menu.
-
- o The ability to print Wheel or Board data files has been
- added to the Wheel Menu.
-
- o Added Laser printer format for printed data.
-
- o Delete all Board/Wheel data files function added.
-
- o Deleting data files now erases entire file. Eliminated file
- of zero bytes after erasing data in files.
-
- o The Analyze Boards Played for Winning Numbers function has
- been expanded to accept any of the Board or Wheel data
- files for analysis.
-
- o Internal error traps for Wheeling functions eliminates
- program abort if you run out of disk space.
-
- o All internal error trap message screens are no longer a
- timed display. You can exit any of these displays by
- pressing any key when ready.
-
- o Added manual data entry option to the Quick Pick function.
-
- o Manual entry of data in the Quick Pick function now checks
- for duplicate number entry.
-
- o Manual entry of data in the Rank Correlation function now
- checks for duplicate number entry.
-
- o Eliminated occasional duplicate numbers in the Quick Pick
- simulation routines.
-
- o Enhanced internal program coding to increase execution
- speed and accuracy, and to reduce overall program size.
-
- o Eliminated most of the flashing screen prompts, to be less
- distracting.
-
-
-
- - 45 -
-
-
-
-
-
-
- IF YOU EXPERIENCE PROBLEMS, OR HAVE QUESTIONS
- CONCERNING THE PROGRAMS OPERATION
-
- This program and user manual were scrutinized over a period
- of many months in an attempt to discover and resolve any
- potential problems, and answer any questions that you might
- have concerning this programs operation. Hopefully, this goal
- has been accomplished, if not you should follow these steps
- in sequence to correct the problem:
-
- 1) READ THE USER MANUAL in its entirety.
-
- 2) Remove any terminate and stay resident (TSR) programs that
- may be in the computers memory before running the Lotto
- program.
-
- 3) Make sure all of the necessary program files are on your
- working disk, or in the logged hard drive directory.
-
- 4) Make sure that there is sufficient free disk space for the
- creation of additional data files.
-
- 5) READ THE USER MANUAL again.
-
- 6) Recopy the file "LOTTO51.EXE" from the distribution disk
- to your working disk / hard disk directory.
-
- 7) Run the DOS "CHKDSK" utility on the disk / hard drive
- which contains the lotto program files.
-
- 8) Has the winning number data file "WINGAME.DAT" been
- altered or edited outside of the lotto program ? If so,
- delete it and re-enter the data using the lotto program.
-
- If none of these steps corrects your problem, please write to
- the program author and describe the problem IN DETAIL. You
- will need to state your computer type, CPU speed, amount of
- memory, display type, video adaptor card make and model. Also
- include the contents of your "CONFIG.SYS" and "AUTOEXEC.BAT"
- files and a list of any device drivers and or TSR programs
- you are using with the lotto program. Describe exactly what
- the problem is, what menu item causes it, and any error
- messages you may get. Be sure to include your name, telephone
- number, mailing address and THE SERIAL NUMBER from your
- program distribution disk. Mail this information to:
-
- Dan K Nelson
- P.O. Box 1218
- Lakewood, CA 90714-1218
- USA
-
- Although no guarantees are expressed or implied, every
- attempt to resolve your problem will be made as quickly as
- possible PROVIDING THE ANSWER TO YOUR QUESTION OR SOLUTION TO
- THE PROBLEM IS NOT EXPLAINED IN THE USER MANUAL. Due to time
- and expense constraints, personal responses by the program
- author to questions and problems which are explained in the
- user manual will not be made.
-
- - 46 -
-
-
-
-
-
-
- The LOTTO NUMBER GENERATOR(tm) Version 5.1
- Program Registration / Order Form
-
-
-
-
- Name _______________________________________ Date _________
-
- Address ____________________________________________________
-
- City _____________________________ State ______ Zip ________
-
- Phone ( )_______-______ Country _______________________
-
- Please indicate how or where you obtained you copy of The
- Lotto Number Generator:
-
- ____________________________________________________________
-
- ____________________________________________________________
-
- ORDERING INSTRUCTIONS
- Quantity Amount
-
- Program Registration Only @$10.00 ea.
- ______ (includes Validation info) __________
-
- Program Registration and disk (5.25")
- Includes program, documentation, and
- ______ Validation info - @$20.00 ea. __________
-
- Program Registration and disk (3.5")
- Includes program, documentation, and
- ______ Validation info - @23.00 ea. __________
-
- Shipping and handling outside the
- ______ Continental United States @5.00 __________
-
-
- TOTAL AMOUNT ENCLOSED __________
-
-
-
- All registration orders will be processed the same day
- received. Payment should be made by check or money order,
- U.S. funds only. You may send cash, but it is at your own
- risk. All registered users will also receive access to the
- registered users private Bulletin Board System (BBS).
-
-
- Send Registration form and Payment to:
-
- Dan K Nelson
- P.O. Box 1218
- Lakewood, CA 90714-1218
- U.S.A.
-
-
- > Thank You For Supporting The ShareWare Marketing System ! <
-
-
-
-
-
-
-
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- === NOTES ===
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